1st Group Project
All of these titles/abstracts have been reviewed and recommended to be continued for the literature review of 5 journal articles for each student (4 national journals and 1 international journal). Journal requirements must be published no later than 2019 or if your research background during the covid pandemic, the journal must be in 2020-2022.
Dalam tugas ini, serupa dengan berbagai permainan kasino online juegos en linea por dinero, siswa dapat memilih literatur untuk ditinjau dari sumber yang direkomendasikan. Hal ini, seperti halnya bonus dan promosi, merupakan peluang penting bagi mahasiswa, karena mereka mempunyai kesempatan untuk memilih jurnal nasional dan internasional untuk penyusunan esai. Hal ini memungkinkan siswa untuk mengakses literatur terkini yang memenuhi persyaratan tugas mereka.
Class of PTI A 2022
PTI A_Kelompok 1: Analisis Pengaruh Teknologi Informasi Dan Komunikasi Terhadap Pendidikan
PTI A_Kelompok 2: Pemanfaatan Teknologi Virtual Reality (VR) Pada Pembelajaran Biologi
PTI A_Kelompok 3: Pemanfaatan Tik Dalam Meningkatkan Gairah Belajar Siswa MTS
PTI A_Kelompok 4: Penerapan Metode Pembelajaran Berbasis E-Learning Dalam Pendidikan Vokasi Dan Kejuruan
PTI A_Kelompok 5: Pengaruh Metode Pembelajaran Blended Learning terhadap Motivasi dan Prestasi Belajar Siswa SMK
PTI A_Kelompok 6: Simulator,Education games and Role Play Games (RPG) as innovative, interesting and efficient learning media
PTI A_Kelompok 7: Aplikasi Kahoot sebagai Media Pembelajaran Aktif tingkat-SMA
PTI A_Kelompok 8: Sistem Pengembangan Interaktif Dan Game Sebagai Media Pembelajaran Berbasis Web Pada Vokasi Dan Kejuruan
Class of PTI B 2022
PTI B_Kelompok 1: E-learning as a Learning Platform
PTI B_Kelompok 2: The effectiveness of quizizz media for learning evaluation
PTI B_Kelompok 3: The use of ICT as an Innovative Learning Resource and Media in Elementary School
PTI B_Kelompok 4: The Effect of Use of E-learning on The Achievement Student
PTI B_Kelompok 5: The role of information and communication technology-based learning media in the Covid-19 pandemic era
PTI B_Kelompok 6: Utilization of Mobile Learning as Media in Learning
PTI B_Kelompok 7: The Implementation Of E-learning In Vocational Education In Information Technology and Communication
PTI B_Kelompok 8: The Effectiveness of Using Kahoot App In Learning
Class of PTI C 2022
PTI C_Kelompok 1: Development Of Teaching Materials Implementing Application Of Digital Combinations Based On Mobile Learning In Vocational School
PTI C_Kelompok 2: The Use Of Information And Communication Technology In Improving The Quality Of Education
PTI C_Kelompok 3: The effectiveness of using Edmodo Application as an Online-based learning media
PTI C_Kelompok 4: Effectivity of Google meet in Online Learning
PTI C_Kelompok 5: Implementation of E-Learning in Vocational Education Learning Process
PTI C_Kelompok 6: The Effect Of Using The Zoom Application On Vocational Learning
PTI C_Kelompok 7: The Use of Learning Media Application In Islamic Boarding Schools
PTI C_Kelompok 8: Utilization Of Online Learning In Practical Courses In Vocational Education In The Field Of Information And Communication Technology
Class of PTE A 2022
PTE A_Kelompok 1: Learning By Utilizing of Mobile Learning in Education
PTE A_Kelompok 2: APPLICATION OF E-LEARNG AS A FUTURE LEARNING MEDIA
PTE A_Kelompok 3: Learning Management System For Vocational High School
PTE A_Kelompok 4: Pemanfaatan Augmented Reality Dalam Pembelajaran IPA Bagi Siswa SD
PTE A_Kelompok 5: The Role of YouTube as a Learning Media
PTE A_Kelompok 6: Learning Effectiveness Using Zoom Meeting For Distance Learning
PTE A_Kelompok 7:
PTE A_Kelompok 8:
PTE A_Kelompok 9:
Application Of E-Learng As A Future Learning Media
Class of PTE B 2022
PTE B_Kelompok 1:
PTE B_Kelompok 2:
PTE B_Kelompok 3: Revision Needed (Development of learning media for electromba trainer digital in vocational school); Development of digital electronics trainee learning media
PTE B_Kelompok 4: Utilizing Of Social Media As Learning Media; E-learning via google classroom and zoom meet
PTE B_Kelompok 5:
PTE B_Kelompok 6: Perkembangan Metode Pembelajaran Utilization Of Augmented Reality For Learning Media
PTE B_Kelompok 7: Utilization of Zenius and Ruang Guru Applications as Learning Media
PTE B_Kelompok 8: The Utilization of Learning-Based Game Technology in Developing the Quality of Learner’s Learning
PTE B_Kelompok 9: Pemanfaatan Internet Sebagai Sumber Belajar